Starlight Road: Where do I use it? | The Irish Duelist

Starlight Road: Where do I use it?


In our previous 2 articles on “Starlight Road,” we looked at how the card works and what makes it so useful. Today we look at “Starlight Road” one last time to see what Decks can benefit the most from the added layer of protection it gives.

There are lots of Decks out there that need to keep certain cards on the field to win Duels. “Earthbound Immortal” Decks need to keep a Field Spell in play or else their signature monsters destroy themselves. Decks that try to win by dealing damage with card effects need to protect themselves from attacks with “Gravity Bind” and “Level Limit – Area B” while dealing damage to the opponent with “Wave-Motion Cannon.” Gravekeeper Decks usually do a lot better with “Necrovalley” on the field while Remove from Play Decks can’t survive without “Dimensional Fissure” and “Macro Cosmos.” Yubel Decks like to see certain cards get destroyed, but their trump card “Yubel – The Ultimate Nightmare” can’t bring out any of its buddies when it’s destroyed. Dragon Decks need to keep “Red-Eyes Darkness Metal Dragon” on the field for as long as possible, and they’re not always going to have “Prime Material Dragon” ready in time to protect it. Insect Decks need to keep “Verdant Sanctuary” on the field so that they can keep getting free monsters with its effect.

“Starlight Road” helps out all of these Decks and many more by protecting them from troublesome cards like “Heavy Storm,” “Black Rose Dragon” and “Judgment Dragon.”

Many Duelists use Decks that dictate the pace of Duels by Setting lots of Spells and Traps. If they get hit with “Heavy Storm” at the wrong time though, they have difficult recovering and often lose as a result. Gadget Decks provide a good example of this. Since the Gadgets themselves are quite small, they need a lot of protection to help them take down the bigger monsters you’re used to seeing on a regular basis. If that protection gets destroyed though, they become a lot easier to take care of.

“Starlight Road” helps them out a little by protecting them from “Heavy Storm” and “Malevolent Catastrophe,” which can both get rid of several Spells and Traps at once. Decks that use lots of monster effects, like Koa’ki Meiru, or disruptive Decks that use “Fossil Dyna Pachycephalo” and “Kycoo the Ghost Destroyer” often had trouble with cards like “Lightning Vortex” and “Torrential Tribute,” but no longer have to fear those cards thanks to “Starlight Road.” Even decks like Gladiator Beasts and Monarchs need to defend a lot of the time and could do with a little help from the new Trap Card.

“Starlight Road” allows Duelists to look at Decks that weren’t as strong before and try them out again. If cards like “Celestia, Lightsworn Angel” and “Icarus Attack” were stopping your wonderful new Deck idea from getting off the ground, “Starlight Road” could be the final piece in your puzzle.

Article is also available on Konami's official website.