The Ins and Outs of YCS Charlotte - Part Two | The Irish Duelist

The Ins and Outs of YCS Charlotte - Part Two


This article was written by Kris Gray (author of the blog YGO Desire). If you liked this article, see similar articles over at www.ygodesire.blogspot.com. If you'd like to have a certain topic written about by Kris, send an e-mail to ygodesire@hotmail.com, or post below.

After a long and exciting weekend, YCS Charlotte has finally come to an end -- and a surprising one at that. For those who haven't checked out the coverage yet, Sean Coovert took first place with a Six Samurai deck that looks remarkbly similar to the deck Nizar Sarhan piloted to first place around one month ago at YCS Dallas. Even more shocking, Empty Jar, a deck most thought to be unplayable with Book of Moon put to one as of the March 1, 2011 ban list, made it all the way to the Top Four (where it lost to Sean Coovert thanks to a well-played Nobleman of Crossout). Another deck that most thought wouldn't be very successfully was Fish, taken all the way to second place by "Aquatic" Nicky Lacaille, who had his deck profiled early on in the tournament. Overall, the tournament was packed with unexpected outcomes, and I think that made the event a very enjoyable one in the end. So, let's get started!

First off, here's what the Top 8 looked like:

2 Six Samurai
2 Fish
1 Deck Destruction
1 Flamvellsworn
1 Gravekeeper's
1 X-Saber

The Top Four was somewhat similar, but Gravekeeper's, one Fish deck, one Six Samurai deck, and Flamvellsworn were knocked out in the Quaterfinals. Here are the Top Four decks and players:

Six Samurai - Sean Coovert
Deck Destruction - Paul Cooper
X-Sabers - Billy Brake
Fish - Nicky Lacaille


Sean and Nicky both won their matches, and out of the finals, Sean won it all.

So, now that we know what works and what doesn't this format, what, if any, new cards should we put into action?


While Effect Veiler isn't necessarily a "new" card, it is one that should be run in "new" numbers (for most people) -- and that number's two. The reason for this is that, with Fish gaining popularity as quickly as it's gaining tops, you need to draw the little Spellcaster faster than before. Not only this, but many players thought that Six Samurais wouldn't be as successful as they were at YCS Dallas. Whether that's a "sadly" or a "luckily" for you, this means that Kageki's are being played more and more, and Effect Veiler's a great card that can be teched into any deck to stop it.

D.D. Crow and Doomcaliber Knight are two cards that really put in work now that Frogs and Six Samurai are fighting for the top spot. D.D. Crow gets rid of Treeborn Frog, Fishborg Blaster, Six Samurais that may be Special Summoned by Double-Edged Sword Technique, and in other matchups, Darksoul and Dandylion. While most players haven't been siding D.D. Crow recently, it's definitely something to be looked at again.

On the other hand, Doomcaliber Knight is an aggressive, somewhat situational tech choice that laughs in the face of Super Ancient Deepsea King Coelacanth. DCK gives its controller plenty of time to set up while the Fish OTK player tries to find an out. Furthermore, it stops Kageki, Debris Dragon, Gravekeeper's Commandant, and many other top-tier cards right in their tracks. However, the downside to Doomcaliber Kngiht is that not every deck can run it to its full potential. Some decks that can include Blackwings, LIGHT Gemini Beatdown/Miracle Beat, Plant Synchro, and some Absolute Zero decks.

One of the other major discoveries of YCS Charlotte was whether or not Bottomless Trap Hole is better than Dimensional Prison, and vice versa. Before I tell you my opinion, let's take a look at the pros and cons of both: 

Pros - Bottomless Trap Hole:
-Good against Gravekeeper's, Scraps, Flamvell, etc.
-Removes upon Summon.
-Doesn't require opponent to attack.
-Not as easily read as Dimensional Prison.

Pros - Dimensional Prison:

-Good against Six Samurais, X-Sabers, Frogs, Gadgets, etc.
-Removes upon Attack.

Cons - Bottomless Trap Hole:

-Bad against Six Samurais, X-Sabers, Frogs, Gadgets, etc.
-Doesn't negate Monster effects (neither does Dimensional Prison).

Cons - Dimensional Prison:

-Bad against Gravekeeper's.
-Easily read.

With that out of the way, in the current format, my opinion is that two Dimensional Prison to one Bottomless Trap Hole in the main deck with one Bottomless in the side deck is the best. Against several of the current top decks (Six Samurai, X-Sabers, and soon to be Psychics), you don't need Bottomless as much as you do versus Gravekeeper's, but one is still a nice number to have (if you have the extra space). If you don't like BTH, try out Royal Oppression. As long as you run Trap Stun, it doesn't matter if you Special Summon a lot, as you can flash it off for a turn as you build up your field.

Enough of tech, though. What decks can we expect to rise or fall in popularity?

Miracle Gemini:

Rise. The amount of players who topped with Miracle Gemini was definitely enough of an advertisement for the deck that more people should notice it. For those who didn't know, it basically has all of the power of LIGHT Gemini Beatdown, but runs Miracle Fusion to access the deck's "boss Monster": Elemental Hero The Shining. It's guaranteed to come out with at least 2900 ATK, and running into a Mirror Force is no problem for it -- you simply get the Elemental Hero(es) you used back, which is awesome with Stratos. I expect this deck to take even more Top 32 spots at YCS Anaheim.

Fish OTK:

Rise. It's not surprise that Fish OTK will be played more after the 2nd place finish by Nicky Lacaille. I don't feel that they'll place as highly at Anaheim as they did at Charlotte now that people expect it, but I do think it'll take at least one place in the Top 32.

Plant Synchro:

Fall. Dandylion at one and Debris Dragon at two really hurt this deck. Chaos Plants isn't an amazing deck, and it's definitely nowhere near the level of consistency that Plant Synchro was at last format. The deck also loses too hardly to Effect Veiler, which is something a deck shouldn't do. For now, at least, I don't expect Plant Synchro to make much of a showing at YCS Anaheim.

Dragunities:

Fall. This one may come as a surprise to most, but I actually think that Dragunities will be played less, or at least place less, now that they're out and about and somewhat successful. People will be siding Field Spell hate since both Dragunities and Gravekeeper's rely on theirs, and since Dragunities isn't an Anti-Meta deck like GKs, I don't think that it'll have enough to keep it going.

Anyway, that's all for now. I apologize for those who were looking forward to a report -- I wasn't able to make the event, but I'll be at YCS Orlando for sure.

Until next time,
Cheers.