Extreme Victory Just Opened Up A Can Of Worms! | The Irish Duelist

Extreme Victory Just Opened Up A Can Of Worms!


Pardon the cliché of a title, but today we're talking about a deck that I've recently become pretty excited about: Worms. Now, while Worms aren't necessarily a deck that's new to the competitive scene (see: Diego Badinotti’s “Attack of the Worms!” deck from YCS Paris), Extreme Victory does push them to the next level with a nifty new Trap card by the name of "W Nebula Meteorite". Check it out:


For those who can't read Japanese, I apologize. The card does the following: "Change all face-down monsters on the field to face-up Defense Position. During the End Phase this turn, change all face-up LIGHT Reptile-Type monsters you control to face-down Defense Position, then draw 1 card for each. After that, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck." Yes, it's a rather long and complicated effect, but if you look it at a couple of times, you'll realize that there's even more to it than meets the eye. Let's break down the three effects to see what makes them so vital to what I predict to be the upcoming success of Worms:

 Effect One: Change all face-down monsters on the field to face-up Defense Position.

For those who don't have short-term memory less, you may may be having flashbacks of Paul Cooper's Top Four "Deck Destruction" (a.k.a. Empty Jar) deck from YCS Charlotte. Effectively, it does the same thing as Book of Taiyou was intended to do in that, just for Worms: activates their FLIP effects. The reason this is good in Worms is pretty obvious, and it serves two main purposes: to speed up the Worm player's game-state (via Worm Cartaros) and to slow down the Worm player's opponent's game-state (via Worm Yagan). This effect is especially useful when you have a face-down Worm Yagan and your opponent attempts to Kageki/Kagemusha into Legendary Six Samurai - Shi En. You can activate W Nebula Meteorite,
 flip Worm Yagan face-up, and bounce Kagemusha back to your opponent's hand to prevent the Synchro Summon. After that, more fun entails, which we'll see shortly...

Effect Two: During the End Phase this turn, change all face-up LIGHT Reptile-Type monsters you control to face-down Defense Position, then draw 1 card for each. 

This segment of W Nebula Meteorite is the one that gathers the most questions (or amount of people asking the same question, rather). I'll address that question first, as a lot of people have been asking it recently. "Do you get to draw a card with Worm Linx if you activate W Nebula Meteorite in your opponent's end phase?" The answer is yes. The reasoning for this is that the turn player gets to choose how their cards resolve first, but the player who activated a card gets to choose how that card resolves. Many people thought that the opponent could choose how W Nebula Meteorite resolved because it's their turn, but that is not the case. If you activate it during your opponent's End Phase and have a face-up Worm Linx, you will still get to draw a card from Worm Linx, as long as you choose to draw a card from Worm Linx's effect first. Now that we have that cleared up, what's so amazing about the second effect of W Nebula Meteorite? A lot. First of all, let's create a mock field: Worm Xex, a face-down Worm Yagan, a face-down Worm Cartaros, and a set W Nebula Meteorite. My opponent Summons Legendary Six Samurai - Kageki, then Special Summons Kagemusha with its affect. In response, I activate W Nebula Meteorite, flipping my face-down Worm Yagan and Worm Cartaros face-up; I search my deck for a LV. 4 or lower Worm and return Kageki to my opponent's turn. During the End Phase, Cartaros, Yagan, and Xex are flipped face-down, and then I draw three cards. If I choose to activate WNM's third effect, I'll also be getting a Worm King from my deck! Speaking of which, let's take a look at part three of W Nebula Meteorite:

 Effect Three: After that, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck.

Last but not least, this is the ace-in-the-hole of W Nebula Meteorite. By the time you can activate this effect, you've probably bounced Monsters, searched your deck, drawn a bunch of cards, and now, you get an extra kick-in-the-face by having the chance to Special Summon a Monster with 2700 ATK that can destroy as many Monsters as you control Worms: Worm King:






The bonus to activate W Nebula Meteorite during your opponent's turn is that you end up with Worm King, and usually two Worms, so you can start big and end up attacking for some serious damage (usually around the 6000 area).

And that just brushes the surface of how useful W Nebula Meteorite is in Worms. There are so many cards from past and present sets that support the Worm archetype as a whole that make you wonder why more people haven't been playing them. Let's take a look at a few:

Offering to the Snake Deity:


Looking at Offering to the Snake Deity, you may notice a somewhat familiar (and to some, frightening) resemblance to Icarus Attack. However, while they are very alike, there's one difference that sets them apart from each other:
  • Icarus Attack is a cost, while Offering to the Snake Deity is an effect. 
What does this mean? Basically, it means that you can't Tribute a face-down Reptile-Type Monster for Offering to the Snake Deity. Because "the game" technically doesn't know what type a face-down Monster is until it's face-up, and because Offering to the Snake Deity is an effect, you can't Tribute a face-down Reptile-Type Monster. While this drawback may seem substantial, it's pretty insignificant, and can be overcome with cards like W Nebula Meteorite. Other than that, Icarus Attack and Offering to the Snake Deity do basically the same thing, which gives Worms an edge that hasn't been seen in the format for a few months. 

Moving on...

Stumbling:


 Stumbling is a relatively old card, and while some Worm players don't like it, I personally finally like it should be ran in almost all Worm decks at least as a two-of. It "guarantees" that you'll be able to flip your Worms on your next turn, keeps Linx and a weak Ananta alive to generate more pluses, and it slows the pace of the game so you have more time to setup and, in return, wreck face. Another bonus that people don't often think of when looking at Stumbling is that players usually want to get rid of Stumbling. This means that they'll throw away Mystical Space Typhoons to try and get an attack in. While you may be thinking, "What? Why would I want that to happen?", the answer is simple: this keeps your bigger Traps like Solemn Warning, Offering to the Snake Deity, and W Nebula Meteorite on the field. That's something you want. But, alas! Moving on...

Evil Dragon Ananta:




Quick fun fact (bet you didn't expect one of those, did you?): Ananta means "without end" in Sanskrit. So, basically, Evil Dragon Ananta is the Evil Dragon of Infinity. Pretty cool name, in my opinion. Anyway, without straying too far from the topic, I'm a pretty big fan of EDA. He/she works really well with Stumbling, as you can remove only one or two Worms and get two turns worth of destruction. If you want a more substantial threat and you happen to run Future Fusion (which honestly comes down to player preference), dumping a bunch of Worms for Worm Zero and then removing them all for Evil Dragon Ananta may result in a firm handshake. The bad news, though, is that it's pretty bad against Graveekeeper's. It's not horrible, as you can get rid of their Necrovalley, but Gravekeeper's Descendant and Guard tend to laugh at it. For this reason, I suggest that you try not to run more than two, and preferably keep it at one. Nonetheless, it's an awesome card, and it'll have Six Samurai players wondering where their Shi En went.

YCS Orlando:

I don't have too much to say about YCS Orlando and Worms, at the moment, other than that I'll be running them there and I expect the deck to do very well. It's somewhat under the radar, there isn't much that you can side for it (other than Nobleman of Crossout), and it has serious potential. If you like LIGHT Hero Beatdown, Blackwings, Plants, Gravekeeper's, and/or X-Sabers, Worms is kind of like a combination of all of them, so you may want to try the deck out. I suggest that you do.

Anyway, that's all for now. Hope you enjoyed reading the article. Feel free to post comments, questions, and concerns (?) below.  

Cheers,
-Kris.